AGP Picks
View all

AR and VR hardware market seen topping $348B by 2030

4 hours ago

The global augmented reality and virtual reality hardware market is projected to grow 33% a year and exceed $348 billion by 2030, according to a new Business Research Company report. Asia-Pacific is forecast to lead regions, while sensors are expected to remain the largest hardware segment. Why it matters: - The report points to a fast-growing hardware market tied to immersive gaming, enterprise training, mixed reality, and spatial computing. - The forecast suggests AR and VR hardware could account for nearly 6% of the broader electrical and electronics market by 2030. - Suppliers of sensors, processors, displays, and headsets stand to benefit as demand expands across consumer and industrial use cases. What happened: - The Business Research Company released its 2026 report on the global augmented reality and virtual reality hardware market. - The market is projected to surpass $348 billion in 2030. - The report puts the market’s compound annual growth rate at 33.2% through 2030. - Asia-Pacific is projected to be the largest region in 2030, with a value of $133 billion. - The U.S. is projected to be the largest country in 2030, with a value of $86 billion. The details: - Asia-Pacific market value is forecast to rise from $29 billion in 2025 to $133 billion in 2030, a 36% CAGR. - U.S. market value is forecast to rise from $23 billion in 2025 to $86 billion in 2030, a 31% CAGR. - The sensors segment is expected to be the largest hardware type in 2030, at 26% of the market and $91 billion. - The market is segmented by hardware type into cameras, controllers, display monitors, headphones, processors, sensors and other hardware types. - The market is also segmented by application into handheld devices, head mounted display and head up display. - Industry verticals include aerospace and defense, automotive, education and training, gaming and entertainment, healthcare and other sectors. - The sensors segment is supported by demand for motion tracking, spatial mapping, gesture recognition, eye tracking, depth sensing, environmental awareness, AI-enabled sensor fusion, and compact energy-efficient components. - The report says the largest growth opportunities through 2030 are in cameras, controllers, display monitors, headphones, processors, sensors and other hardware types. - Those segments are projected to add more than $265 billion in market value by 2030. - The sensors market is projected to grow by $71 billion from 2025 to 2030. - The processors market is projected to grow by $60 billion. - The display monitors market is projected to grow by $44 billion. - The cameras market is projected to grow by $37 billion. - The controllers market is projected to grow by $26 billion. - The headphones market is projected to grow by $17 billion. - The other hardware types market is projected to grow by $10 billion. - The report says the market’s expansion is being driven by immersive experiences, hardware advances, and enterprise digital transformation. - It estimates immersive-experience demand will contribute 2.0% annual growth. - It estimates hardware technology advances will contribute about 1.6% annual growth. - It estimates enterprise adoption and digital transformation will contribute about 1.6% annual growth. - A free sample and the full report are available through the company’s announcement and the detailed report page . Between the lines: - The forecast shows AR and VR hardware shifting from a niche consumer category toward a broader platform for enterprise workflows and industrial applications. - The size of the sensors opportunity signals that hardware performance and tracking accuracy remain central to the next phase of immersive computing. - The regional split also suggests Asia-Pacific manufacturing depth and U.S. enterprise adoption are both major demand engines. What’s next: - The report expects hardware innovation in waveguide displays, eye tracking, sensor fusion and AI-enabled components to support the next stage of market growth. - Adoption across healthcare, defense, manufacturing, retail and gaming is likely to remain a key demand driver through 2030. - The company’s 2026 report set also includes TAM analysis, company scoring matrices, forecasting dashboards, market hotspot graphics and updated trend analysis. The bottom line: - AR and VR hardware is moving into a high-growth decade, with sensors, processors and displays positioned to capture the biggest share of the expansion.

Disclaimer: This article was produced by AGP Wire with the assistance of artificial intelligence based on original source content and has been refined to improve clarity, structure, and readability. This content is provided on an “as is” basis. While care has been taken in its preparation, it may contain inaccuracies or omissions, and readers should consult the original source and independently verify key information where appropriate. This content is for informational purposes only and does not constitute legal, financial, investment, or other professional advice.

Sign up for:

South Korea Technology Today

The daily local news briefing you can trust. Every day. Subscribe now.

By signing up, you agree to our Terms & Conditions.

Share this page:

Advanced Search Options

Search for:

Search scope:

Type:

Search in:

Date range:

The last

Sort by:

Sign up for:

South Korea Technology Today

The daily local news briefing you can trust. Every day. Subscribe now.

By signing up, you agree to our Terms & Conditions.